Bjorn Zielman

AKI Enschede



Zielman is a Dutch absurdist and contemporary artist. The importance of his work is an inquiry into the multi-layered co-existence of objects and realities. His work deals with the duality of life’s many opposited, as he says: I want to say one thing: #SPREAD THE WORD; be prepared in season and out of season; reprove, correct, encourage, exhort with all longsuffering and doctrine. It’s all about sending this message. Help the people further with the word, preach the word; encourage them and educate them. It’s an important mission. It’s a message about life and death: go into all the world and preach the word to all creation.


“Where there is a stink of shit there is a smell of being”

Hannes Andersson

FMI Groningen


Po[e]litics from the Anthropocene


‘Po[e]litics from the Anthropocene’ is a trans-medial storytelling project, as well as an ongoing, process-oriented investigation into the aesthetic-political affect of hyper narrative media. The project combines writings, graphic design, video and 3d animation in order to pose the question of where we currently find ourselves. The work is in a constant flux and it constantly morphs into new forms, the project does hence not have a final output in mind but reconfigures according to what media configuration it gets “packaged” in.

Jochem van Schip

WDKA Rotterdam



Whistleblowers serve as watchdogs for the ones that are  in power. Their actions are essential for a vital democracy. However, the personal price is high. When a whistleblower’s identity becomes public, their life as they know it is at risk, to the point of being destroyed. Project CODE / COAT is a journey into challenges faced by whistleblowers to remain anonymous in the data-driven surveillance state of the 21st century.

Dominica Chen

Rietveld Academie Amsterdam


Superpower Studio


Superpower Studio dives into the internet world of ‘pointless superpowers’, and aims to grant internet users the ‘pointless superpowers’ that they come up with by creating physical objects. The series of objects are carefully selected and designed from some of the most popular ‘pointless superpowers’.
Provoking the stereotypes about ‘good’ design, Superpower Studio explores the twilight zone between useful and useless objects and takes the ‘unuseless’ to the next level. Unassuming, free- spirited, with tongue in cheek, perhaps for some impertinent, Superpower Studio dares the viewer to reconsider what is ‘good’ design

Ole Nieling

AKI Enschede




Esoterrorism consists of a backpack frame with a battery powered FM-sender and modular synthesizer. This allows its user to illegally broadcast audioperformances on commercial FM-frequencies while remaining mobile in order to avoid getting caught.
Inspired by both a pirate radiostation and the mysterious cold-war era number stations, it fantasises about the future of FM.
With commercial radio being digitalised, the FM-frequencies will become available and may become an analogue equivalent of the internet. Here everyone can be a pirate traversing the information wasteland.

Marcel Coufreur

HKU Utrecht



In this project I experimented with another way to tell a story. To get people more involved. To trigger people’s imagination and let them use that actively to piece together the bits of information of the story. To this purpose, I created a world with its own products, people and history.


“This story is about John Deringer and what he did. The former employee of ORPHIC (Overall Research Precaution Hardware International Corp) saved the world in 2079 from the oppression by the alien Karkarryks. Now, 20 years later, ORPHIC dedicated this exhibition to his work. Visit, and discover the story”

Celine Veltman

HKU Utrecht


Terrestrial Planetarium


This terrestrial planetarium is an interactive installation focussing on the first four planets in our solar system. It consists of a construction holding transparent globes containing the most important elements of their visual appearance.


At the front of the construction there is a projection of our star; the Sun. When a planet is touched, an infographic shows up at the position of the Sun, displaying the basic information and their most fascinating characteristics.


The purpose of this planetarium is educational, where art and science is combined to educate in an effective and playful fashion, ultimately stimulating a fascination for astronomy.


Peer Olthof

HKU Utrecht


Visualife is an interactive audio visualization game, that includes 3 different games, and a story mode. The entire world is based on the flower of life, sacred geometry, and inspired by fractal mathematics. The entire game, and visuals react to music, and the goal of the game is to experience a perfect synthesis between music, visuals & interaction.



Salim Bayri

FMI Groningen


Where does the anguish of seeing the Sun leave go?“, FHD video series with sound, 2016-?.


He usually doesn’t talk, he’s just there, without a voice, panting, running, staring at the camera… Sometimes translucid, he is hollow and literally empty inside. I modeled only his skin and eyeballs. It’s just a shell, a computer generated mesh. A literal “body without organs” as Deleuze would say that exaggerates the strangeness of a situation adding in a scene a character that is obviously out of context. He is not supposed to be there: in the photographic realm of what we see on the video.

Arthur Boer + Boris Smeenk

WDKA Rotterdam


Epoch – decoding meaning


Epoch – decoding meaning is a project by Arthur Boer and Boris Smeenk that explores the domain of computer vision in relation to the current visual culture. The duo has build a machine, that by using deep learning technology generates images and captions in real time. The system uses Instagram that serves as the database on which it learns. Instagram is a collectively formed database that represents the current visual culture. Therefore the project is a machine interpretation of the current culture, that encompasses the relevant content within the online world – image, language, emojis and hashtags.